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Developer Blog

Pub World Cup 2026 Dev Logs

🚪 Return to Tavern

Behind the Tavern

Follow the development journey of Pub World Cup 2026. Read about the physics tuning, tournament simulations, math formulas, and patch updates of the top-down 5-aside football manager game.

Patch Notes 3 min read

Dev Log: Roster Fix - Adding Turkey & Congo DR

We've resolved an oversight in our team data where Turkey and Congo DR were omitted from the tournament setup. Here is how they've been integrated.

By Al Coholic June 14, 2026
Dev Log 6 min read

Dev Log: Evolution of the Match Engine

From a chaotic group of 5-year-old's madly chasing the ball to predictive passing, collision physics, and strict zonal positioning. Here is how the match engine was iteratively built.

By Phil Mypockets June 9, 2026
Dev Log 4 min read

Dev Log: World Rankings & 5-Aside Balance Patch

We've balanced the team sizes on the field and integrated FIFA World Rankings to scale player stats for every pub team.

By Al Coholic June 9, 2026
Dev Log 1 min read

Dev Log: 100 simulations of the game

What happens when we run the simulator 100 times? Read the statistical analysis of tournament winners and win-rate balances.

By Al Coholic June 8, 2026
Dev Log 5 min read

Behind the Scenes: Inside the 5-Aside Match Engine

Ever wondered how the game simulates those tavern brawls? Let's take a look under the hood of the match engine's collision detection and rating math.

By Amanda Huginkiss June 3, 2026
Announcements 2 min read

Welcome to the Tavern: Launching Pub World Cup 2026

Grab a pint, pick your favourite local pub, and lead a squad of overweight regulars to World Cup Glory! Introducing the game and the tavern economy.

By The Landlord May 28, 2026
Patch Notes 3 min read

Build 0.1: Initial Match Engine

Turns out creating a 2D Match engine is really difficult. Read our initial tuning notes, leaderboard scoring changes, and quality of life updates.

By Hugh Jass September 25, 2025