Behind the Tavern
Follow the development journey of Pub World Cup 2026. Read about the physics tuning, tournament simulations, math formulas, and patch updates of the top-down 5-aside football manager game.
Dev Log: Roster Fix - Adding Turkey & Congo DR
We've resolved an oversight in our team data where Turkey and Congo DR were omitted from the tournament setup. Here is how they've been integrated.
Dev Log: Evolution of the Match Engine
From a chaotic group of 5-year-old's madly chasing the ball to predictive passing, collision physics, and strict zonal positioning. Here is how the match engine was iteratively built.
Dev Log: World Rankings & 5-Aside Balance Patch
We've balanced the team sizes on the field and integrated FIFA World Rankings to scale player stats for every pub team.
Dev Log: 100 simulations of the game
What happens when we run the simulator 100 times? Read the statistical analysis of tournament winners and win-rate balances.
Behind the Scenes: Inside the 5-Aside Match Engine
Ever wondered how the game simulates those tavern brawls? Let's take a look under the hood of the match engine's collision detection and rating math.
Welcome to the Tavern: Launching Pub World Cup 2026
Grab a pint, pick your favourite local pub, and lead a squad of overweight regulars to World Cup Glory! Introducing the game and the tavern economy.
Build 0.1: Initial Match Engine
Turns out creating a 2D Match engine is really difficult. Read our initial tuning notes, leaderboard scoring changes, and quality of life updates.